Cover for Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

A volume in The Morgan Kaufmann Series in Computer Graphics

Book2003

Authors:

PHILIP J. SCHNEIDER and DAVID H. EBERLY

Geometric Tools for Computer Graphics

A volume in The Morgan Kaufmann Series in Computer Graphics

Book2003

 

Cover for Geometric Tools for Computer Graphics

Authors:

PHILIP J. SCHNEIDER and DAVID H. EBERLY

About the book

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Book description

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conve ... read full description

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  2. Book chapterNo access

    CHAPTER 1 - INTRODUCTION

    Pages 1-7

  3. Book chapterNo access

    CHAPTER 2 - MATRICES AND LINEAR SYSTEMS

    Pages 9-61

  4. Book chapterNo access

    CHAPTER 3 - VECTOR ALGEBRA

    Pages 63-107

  5. Book chapterNo access

    CHAPTER 4 - MATRICES, VECTOR ALGEBRA, AND TRANSFORMATIONS

    Pages 109-169

  6. Book chapterNo access

    CHAPTER 5 - GEOMETRIC PRIMITIVES IN 2D

    Pages 171-188

  7. Book chapterNo access

    CHAPTER 6 - DISTANCE IN 2D

    Pages 189-239

  8. Book chapterNo access

    CHAPTER 7 - INTERSECTION IN 2D

    Pages 241-284

  9. Book chapterNo access

    CHAPTER 8 - MISCELLANEOUS 2D PROBLEMS

    Pages 285-324

  10. Book chapterNo access

    CHAPTER 9 - GEOMETRIC PRIMITIVES IN 3D

    Pages 325-364

  11. Book chapterNo access

    CHAPTER 10 - DISTANCE IN 3D

    Pages 365-479

  12. Book chapterNo access

    CHAPTER 11 - INTERSECTION IN 3D

    Pages 481-662

  13. Book chapterNo access

    CHAPTER 12 - MISCELLANEOUS 3D PROBLEMS

    Pages 663-672

  14. Book chapterNo access

    CHAPTER 13 - COMPUTATIONAL GEOMETRY TOPICS

    Pages 673-825

  15. Book chapterNo access

    APPENDIX A - NUMERICAL METHODS

    Pages 827-922

  16. Book chapterNo access

    APPENDIX B - TRIGONOMETRY

    Pages 923-948

  17. Book chapterNo access

    APPENDIX C - BASIC FORMULAS FOR GEOMETRIC PRIMITIVES

    Pages 949-960

  18. Book chapterNo access

    REFERENCES

    Pages 961-971

  19. Book chapterNo access

    INDEX

    Pages 973-1007

  20. Book chapterNo access

    ABOUT THE AUTHORS

    Page 1009

About the book

Description

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.

If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.

Features

  • Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
  • Covers problems relevant for both 2D and 3D graphics programming.
  • Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
  • Provides the math and geometry background you need to understand the solutions and put them to work.
  • Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
  • Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.

If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.

Features

  • Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
  • Covers problems relevant for both 2D and 3D graphics programming.
  • Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
  • Provides the math and geometry background you need to understand the solutions and put them to work.
  • Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
  • Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Key Features

* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Details

ISBN

978-1-55860-594-7

Language

English

Published

2003

Copyright

Copyright © 2003 Elsevier Inc. All rights reserved

Imprint

Morgan Kaufmann

Authors

PHILIP J. SCHNEIDER

DAVID H. EBERLY