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Virtual Realities

Dagstuhl Seminar 2008

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  • © 2011

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Table of contents (12 chapters)

Keywords

About this book

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

Editors and Affiliations

  • Fak. Informatik, Professur für Graphische, TU Chemnitz, Chemnitz, Germany

    Guido Brunnett

  • ZIRST, INRIA Rhône-Alpes, St.Ismier, France

    Sabine Coquillart

  • Dept. Computer Science, University of North Carolina, Chapel Hill, USA

    Greg Welch

Bibliographic Information

  • Book Title: Virtual Realities

  • Book Subtitle: Dagstuhl Seminar 2008

  • Editors: Guido Brunnett, Sabine Coquillart, Greg Welch

  • DOI: https://doi.org/10.1007/978-3-211-99178-7

  • Publisher: Springer Vienna

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag/Wien 2011

  • Softcover ISBN: 978-3-211-99177-0Published: 16 December 2010

  • eBook ISBN: 978-3-211-99178-7Published: 26 November 2010

  • Edition Number: 1

  • Number of Pages: XIII, 251

  • Topics: Multimedia Information Systems

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