Overview
- Step-by-step approach to the correct lighting of 3D architecture models
- Fascinating results with the correct lighting
- Improve your CAD models with Cinema 4D®
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Table of contents (17 chapters)
Keywords
About this book
The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.
Authors and Affiliations
About the author
HORST SONDERMANN is an architect and professor at the HfT Stuttgart School of Architecture. He studied Architecture at the Berlin University of Technology and has taught visual geometry and architectural rendering since 1994. He has specialized on the interplay between CAAD, digital image processing and 3D visualization for many years. He lives and works in Berlin and Stuttgart.
Bibliographic Information
Book Title: Light Shadow Space
Book Subtitle: Architectural Rendering with Cinema 4D®
Authors: Horst Sondermann
DOI: https://doi.org/10.1007/978-3-211-69381-0
Publisher: Springer Vienna
Copyright Information: Springer-Verlag Vienna 2008
Edition Number: 1
Number of Pages: 238
Number of Illustrations: 1060 illustrations in colour
Topics: Basics of Construction