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  • © 2021

Transforming Society and Organizations through Gamification

From the Sustainable Development Goals to Inclusive Workplaces

Palgrave Macmillan
  • Includes contributions from international, interdisciplinary scholars
  • Explores the valuable contribution gamification can have in implementing the UN Sustainable Development Goals
  • Grounds case studies in rigorous theory, setting an agenda for future research

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Table of contents (18 chapters)

  1. Front Matter

    Pages i-xiv
  2. Introduction

    1. Front Matter

      Pages 1-1
    2. An Introduction to Societal Transformation Through Gamification

      • Agnessa Spanellis, J. Tuomas Harviainen
      Pages 3-9
    3. Seven Points to Reappropriate Gamification

      • Mattia Thibault, Juho Hamari
      Pages 11-28
  3. Economic Lens

    1. Front Matter

      Pages 29-29
    2. The EN-Survival Game: An Environmental Game for Residential Accommodation

      • Panagiotis Petridis, Atif Hussain, Georgina Wernham, Ian Dunwell, Ashish Shukla, Shuli Liu et al.
      Pages 87-106

About this book

Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals.

Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies.   


Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties.

J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.


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Editors and Affiliations

  • Business and Management, Heriot-Watt University, Edinburgh, UK

    Agnessa Spanellis

  • Information Technology and Communication Sciences, Tampere University, Tampere, Finland

    J. Tuomas Harviainen

About the editors

Agnessa Spanellis is an Assistant Professor at the School of Business Management, Heriot-Watt University. Her research interests are focused on the use of Games and Gamification for behavioral change, and improving organisational performance. She has set up a gaming research centre (GIECS) at Heriot-Watt University. Her latest projects include facilitating collaboration in the cooperatives of small farmers in Brazil and improving dissemination of information and resources among volunteers in the event of a volcanic eruption in rural areas of Indonesia. 

J. Tuomas Harviainen is Associate Professor of Information Practices at Tampere University, Finland, and one of the editors of the journal Simulation & Gaming. His work has been published in venues such as Organization Studies, New Media & Society, Journal of Business Ethics, Technology & Culture, and Journal of Documentation.



Bibliographic Information

  • Book Title: Transforming Society and Organizations through Gamification

  • Book Subtitle: From the Sustainable Development Goals to Inclusive Workplaces

  • Editors: Agnessa Spanellis, J. Tuomas Harviainen

  • DOI: https://doi.org/10.1007/978-3-030-68207-1

  • Publisher: Palgrave Macmillan Cham

  • eBook Packages: Business and Management, Business and Management (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-68206-4Published: 08 May 2021

  • Softcover ISBN: 978-3-030-68209-5Published: 08 May 2022

  • eBook ISBN: 978-3-030-68207-1Published: 07 May 2021

  • Edition Number: 1

  • Number of Pages: XIV, 386

  • Number of Illustrations: 53 b/w illustrations

  • Topics: Sustainability Management, Employee Health and Wellbeing, Innovation/Technology Management, Corporate Social Responsibility

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access