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SA '11: SIGGRAPH Asia 2011 Courses
ACM2011 Proceeding
  • Conference Chair:
  • Pedro Sander
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SA '11: SIGGRAPH Asia 2011 Hong Kong China December 12 - 15, 2011
ISBN:
978-1-4503-1135-9
Published:
12 December 2011
Sponsors:
In-Cooperation:

Bibliometrics
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Abstract

At this year's SIGGRAPH Asia, the Courses program will feature a strong line-up of speakers from institutions around the globe. From introductory topics in graphics and programming to advanced topics on shading and perception, attendees will get to choose from a wide selection.

The program also includes contributions from pioneers and successful researchers. Gain insights and guidance from successful researchers on the process of writing a SIGGRAPH paper. Be inspired by a course focusing on the history of the field through a graphical illustration of how it developed and what to expect next.

Hundreds of practitioners, developers, researchers, artists, and students will attend Courses to broaden and deepen their knowledge of their field, and to learn the secrets of new fields. Join them in Hong Kong this December!

Skip Table Of Content Section
research-article
Advanced textural representation of materials appearance

Multidimensional visual texture is the appropriate paradigm for physically correct material visual properties representation. The course will present recent advances in texture modelling methodology as applied in computer vision, pattern recognition, ...

research-article
Advances in new interfaces for musical expression
Article No.: 2, pp 1–155https://doi.org/10.1145/2077434.2077436

Advances in digital audio technologies have led to a situation where computers play a role in most music production and performance. Digital technologies offer unprecedented opportunities for the creation and manipulation of sound. However, the ...

research-article
Cross-cultural user-experience design
Article No.: 3, pp 1–201https://doi.org/10.1145/2077434.2077437

User interfaces for desktop, Web, mobile, and vehicle platforms extend across culturally diverse user communities, sometimes within a single country or language group, and certainly across the globe. If user interfaces are to be usable, useful, and ...

research-article
Developing visual interfaces for mobile devices
Article No.: 4, pp 1–185https://doi.org/10.1145/2077434.2077438

The popularity of mobile interfaces and application development is increasing along with the rapid expansion of the mobile electronics market and its migration from text-based applications to various multimedia applications. Real-time graphics and web ...

research-article
Elements of geometry processing

Geometry processing is a fast-growing area of research that designs efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of 3D models. This course covers different aspects of Geometry Processing, ...

research-article
FCam: an architecture and API for computational cameras
Article No.: 6, pp 1–239https://doi.org/10.1145/2077434.2077440

This course is designed to demonstrate the use of the FCam, an Application Programming Interface (API) which allows for easy and precise control of camera systems. It lets programmers implement advanced computational photography applications. Such ...

research-article
GPU shaders for OpenGL 4.0

Shader programming has become an indispensable part of graphics application development. However, learning to program shaders is difficult, especially when it comes to understanding the effect of shader parameters. The course presents shader development ...

research-article
How to write a polarisation ray tracer

Polarisation Ray Tracing is a bit like spectral rendering. You might have heard about it, but the technical details - what exactly it is all about, how it is best done, what the benefits are, where you ought to use it, and where you can safely omit it - ...

research-article
Information theory in computer graphics and visualization
Article No.: 10, pp 1–58https://doi.org/10.1145/2077434.2077443

We present a half-day course to review several information theory applications for computer graphics and visualization. Information theory tools, widely used in scientific fields such as engineering, physics, genetics and neuroscience, are also emerging ...

research-article
Introduction to computer graphics
Article No.: 11, pp 1–58https://doi.org/10.1145/2077434.2077444

The SIGGRAPH Asia conference is an exciting event, but it is often a confusing experience for first-time attendees. There are many new terms, new concepts, and new products to try to understand. This course is designed to ease newcomers into the ...

research-article
Introduction to networked graphics
Article No.: 12, pp 1–159https://doi.org/10.1145/2077434.2077445

Increasingly, the computer graphics applications we use at work and play are exploiting and supporting real-time interaction in networking. Our course will introduce attendees to recent advances and best practice in the networking of graphics ...

research-article
Modern OpenGL programming
Article No.: 14, pp 1–177https://doi.org/10.1145/2077434.2077446

OpenGL is the most widely available library for creating interactive computer graphics applications across all major computer operating systems. Its uses span from creating applications for scientific visualizations to computer-aided design and ...

research-article
Multidimensional image retargeting
Article No.: 15, pp 1–612https://doi.org/10.1145/2077434.2077447

Retargeting refers to the process by which an image or video is adapted from the display device for which it was meant (target display) to another one (retarget display). The retarget display has different features from the target one such as dynamic ...

research-article
Perception in graphics, visualization, virtual environments and animation
Article No.: 17, pp 1–137https://doi.org/10.1145/2077434.2077448

The advent of affordable display technology and seamless integration of real-world scenes with computer graphics fuels our continuing ability to create and display stunning realistic imagery. With the arrival of new technology, algorithms and display ...

research-article
Perceptually inspired methods for naturally navigating virtual worlds
Article No.: 18, pp 1–193https://doi.org/10.1145/2077434.2077449

In recent years many advances have enabled users to naturally navigate large-scale graphical worlds. The entertainment industry is increasingly providing visual and body-based cues to users to increase the natural feel of their navigational experience. ...

research-article
Thinking in layers: modeling with layered materials
Article No.: 20, pp 1–43https://doi.org/10.1145/2077434.2077450

This course serves as a guide to the considerable potential of layered surface models that are available in many commercial products. The key advantage of using such layered materials over traditional shading language constructs is that the end result ...

Contributors
  • Hong Kong University of Science and Technology

Recommendations

Acceptance Rates

Overall Acceptance Rate178of869submissions,20%
YearSubmittedAcceptedRate
SIGGRAPH ASIA '102744918%
SIGGRAPH Asia '092757025%
SIGGRAPH Asia '083205918%
Overall86917820%