At this year's SIGGRAPH Asia, the Courses program will feature a strong line-up of speakers from institutions around the globe. From introductory topics in graphics and programming to advanced topics on shading and perception, attendees will get to choose from a wide selection.
The program also includes contributions from pioneers and successful researchers. Gain insights and guidance from successful researchers on the process of writing a SIGGRAPH paper. Be inspired by a course focusing on the history of the field through a graphical illustration of how it developed and what to expect next.
Hundreds of practitioners, developers, researchers, artists, and students will attend Courses to broaden and deepen their knowledge of their field, and to learn the secrets of new fields. Join them in Hong Kong this December!
Advanced textural representation of materials appearance
Multidimensional visual texture is the appropriate paradigm for physically correct material visual properties representation. The course will present recent advances in texture modelling methodology as applied in computer vision, pattern recognition, ...
Advances in new interfaces for musical expression
Advances in digital audio technologies have led to a situation where computers play a role in most music production and performance. Digital technologies offer unprecedented opportunities for the creation and manipulation of sound. However, the ...
Cross-cultural user-experience design
User interfaces for desktop, Web, mobile, and vehicle platforms extend across culturally diverse user communities, sometimes within a single country or language group, and certainly across the globe. If user interfaces are to be usable, useful, and ...
Developing visual interfaces for mobile devices
The popularity of mobile interfaces and application development is increasing along with the rapid expansion of the mobile electronics market and its migration from text-based applications to various multimedia applications. Real-time graphics and web ...
Elements of geometry processing
Geometry processing is a fast-growing area of research that designs efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of 3D models. This course covers different aspects of Geometry Processing, ...
FCam: an architecture and API for computational cameras
This course is designed to demonstrate the use of the FCam, an Application Programming Interface (API) which allows for easy and precise control of camera systems. It lets programmers implement advanced computational photography applications. Such ...
GPU shaders for OpenGL 4.0
Shader programming has become an indispensable part of graphics application development. However, learning to program shaders is difficult, especially when it comes to understanding the effect of shader parameters. The course presents shader development ...
How to write a polarisation ray tracer
Polarisation Ray Tracing is a bit like spectral rendering. You might have heard about it, but the technical details - what exactly it is all about, how it is best done, what the benefits are, where you ought to use it, and where you can safely omit it - ...
Information theory in computer graphics and visualization
We present a half-day course to review several information theory applications for computer graphics and visualization. Information theory tools, widely used in scientific fields such as engineering, physics, genetics and neuroscience, are also emerging ...
Introduction to computer graphics
The SIGGRAPH Asia conference is an exciting event, but it is often a confusing experience for first-time attendees. There are many new terms, new concepts, and new products to try to understand. This course is designed to ease newcomers into the ...
Introduction to networked graphics
Increasingly, the computer graphics applications we use at work and play are exploiting and supporting real-time interaction in networking. Our course will introduce attendees to recent advances and best practice in the networking of graphics ...
Modern OpenGL programming
OpenGL is the most widely available library for creating interactive computer graphics applications across all major computer operating systems. Its uses span from creating applications for scientific visualizations to computer-aided design and ...
Multidimensional image retargeting
- Francesco Banterle,
- Alessandro Artusi,
- Tunç O. Aydin,
- Piotr Didyk,
- Elmar Eisemann,
- Diego Gutierrez,
- Rafal Mantiuk,
- Karol Myszkowski
Retargeting refers to the process by which an image or video is adapted from the display device for which it was meant (target display) to another one (retarget display). The retarget display has different features from the target one such as dynamic ...
Perception in graphics, visualization, virtual environments and animation
The advent of affordable display technology and seamless integration of real-world scenes with computer graphics fuels our continuing ability to create and display stunning realistic imagery. With the arrival of new technology, algorithms and display ...
Perceptually inspired methods for naturally navigating virtual worlds
In recent years many advances have enabled users to naturally navigate large-scale graphical worlds. The entertainment industry is increasingly providing visual and body-based cues to users to increase the natural feel of their navigational experience. ...
Thinking in layers: modeling with layered materials
This course serves as a guide to the considerable potential of layered surface models that are available in many commercial products. The key advantage of using such layered materials over traditional shading language constructs is that the end result ...
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH ASIA '10 | 274 | 49 | 18% |
SIGGRAPH Asia '09 | 275 | 70 | 25% |
SIGGRAPH Asia '08 | 320 | 59 | 18% |
Overall | 869 | 178 | 20% |