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Performance evaluation of the discrete event simulation computer DESC
The Discrete Event Simulation Computer (DESC) reported here improves simulation performance through an exploitation of parallelism inherent in simulation, with regard to list processing, random number generation, statistical analysis and program ...
Terminal response time in data networking
The application of simulation modeling in the design of data communications networks where terminal response time is a critical factor is presented. Terminal response time requirements for large interactive computer systems and cost tradeoffs related to ...
Simulation and systems engineering: an affirmation
Individuals involved in the field of simulation have long recognized its benefits to a broad range of applications. What continues to need to be done however, is to adequately relate these beneficial features to the needs of the using community. This ...
The simulation of local area network protocols
This paper discusses the use of simulation as a tool for evaluating the performance of local area network protocols. The design described includes a modular organization of protocol submodels and a user interface which allows the user to specify the ...
The development of GPSS/85
GPSS was introduced by IBM as a language for discrete event simulation in October, 1961. Since that time, GPSS has evolved through a number of versions (GPSS II, GPSS III, GPSS/360, GPSS/V, and GPSS/H), and has been implemented for a variety of ...
Some steady-state problems in simulation
Let X(T) be an integer valued stochastic process, continuous in time, T. By a computer simulation model one can obtain from the interval (O,T) an estimate of the mean, q, of the process by the time average ri (T), where i is the initial state at time 0. ...
Parallel discrete event simulation: a case study
Although evaluating a detailed discrete event simulation model of a large scale system can be computationally taxing, parallel simulation provides hope of reducing computation time to tractable levels. We present three performance studies based on a ...
Graphical programming for simulation of computer systems
This paper describes a graphically based programming system for simulation models of systems representable as generalized queueing network models. The model and program development system substantially enhances the capabilities of automating the ...
Interactive PERT simulation modeling for resource-constrained project scheduling
Several modeling extensions recently incorporated in an interactive project scheduling system (GITPASE, Graphical Interactive Technique for Project Analysis, Scheduling and Evaluation) provide a basis for corresponding extensions in interactive PERT ...
Simulation of a distributed database system incorporating a routing optimizer
The Distributed System Simulator (DSS) is a computer simulation of a database system distributed across a computer network. The system incorporates an “Optimizer” program which develops an optimal routing strategy for incoming transactions. The DSS ...
The simulation of a fault tolerant computer system
The properties of a fault tolerant computer system based on a hexagonal grid of processing elements (called the FMPA system) is investigated through discrete event simulation. An hypothetical test environment is used to investigate the robustness of the ...
A relaxation time approach for reducing initialization bias in simulation
We introduce a truncation algorithm to reduce the effects of initialization bias on Monte-Carlo simulations of stationary Markovian queueing systems. The heuristic is based on the estimated relaxation time of the underlying model and implementation ...
Simulation of a flexible manufacturing system-applications of computer operating system techniques
Scheduling rules for a specific general purpose Flexible Manufacturing System (FMS) were investigated. The primary purpose of this research was to investigate effects and interactions of three types of scheduling rules on FMS performance. The rules ...
The design of interactive simulations
We propose a methodology for developing simulations in the interactive mode. Rather than use an iconic model for doing so, we show how the use of systems theory representation enhances the interaction. This not only facilitates debugging, but is of ...
Simulation and display prototyping in the design of man-machine systems
The effective utilization of systems involving human decision makers depends critically upon the design of the interfaces at which man and machine communicate and at which information is displayed in support of human decision-making processes. This ...
Asynchronous control of discrete event simulation
Traditionally, discrete-event simulations have been controlled in a synchronous manner. The synchronization is achieved through a data-structure, normally referred to as an events-list. Manipulations on this list can often be very expensive and can thus ...
Index Terms
- Proceedings of the 18th annual symposium on Simulation