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Mapping Chongqing's Urban Media Ecology
China's cities are being remade and rebranded with light emanating from ubiquitous digital media in the form of media architecture, urban screens, mediated retail environments, and mobile media in taxis, elevators, personal devices, and public transport. ...
Times Square in the Era of Post-truth Politics
In the era of 'Post-truth Politics,' political and activist statements related to different regions on Earth started to appear on the big digital screens of Times Square, New York City. In this paper, we investigate this phenomenon and focus on the role ...
Media Façades: When Buildings Perform
As media façades become more prevalent among cityscapes across the globe, these communities should consider regulating the power and presence of these large public cinema events which, until recently, have been contained in spaces outside the public ...
Media architecture: Content with purpose for the public
Media architecture within urban spaces such as large scale media walls, building facades and art installations are increasingly being installed throughout cities. The digital media content displayed on such media architecture can vary, from ...
Media Architecture in Knowledge and Innovation Districts: Designing a Canvas for Research, Culture and Collaboration
Emerging economic and demographic trends stimulate universities across the globe to promote better connections with industry, governments and communities. By clustering within Knowledge and Innovation Districts (KID), they are able to respond more ...
Responsive Technologies of Social Health
This paper speculates on the integration of sensory technology in architecture and in the infrastructure of cities. The objective is to study the potentialities - and effects - of this on society and the built environment through projects at UNStudio. ...
Depraved Urban Scapes: Inhabiting Subnature in the Hybrid City
The aim of this design report is to investigate, both on a theoretical and a practical context, ways of redefining and inverting the negative sense of contemporary depraved (de-pravus [Latin]: perverted, corrupted) urban spaces through the convergence of ...
More-than-Human Media Architecture
We consider some of the planetary conditions and global circumstances that both research and practice of media architecture are embedded within, such as climate change, pollution, resource consumption, and loss of biodiversity. While there has been a ...
Hyperlocal Media Architecture: Displaying Societal Narratives in Contested Spaces
Media architecture gains societal relevance as a mass communication medium that is able to strengthen a sense of place. However, little is known about the interplay between the content that media architecture displays and the public perception towards ...
Computationally-Enhanced Ecologies, Organisms, and Parasites. Speculative Explorations of Symbiotic Oscillations
This paper presents theoretical and practical research related to computationally-enhanced environments, analysing speculative explorations of media technologies that extend our understanding on alternative modes of architectural realities. An analysis ...
The Sentiment Cocoon: A Case Study of Media Architectural Interfaces
Media Architecture is uniquely positioned to merge built form and digital information, which can augment existing architectural contexts with socially relevant digital information. This paper presents a design case study to illustrate exactly how this ...
A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices
Research on media architecture to date has predominately focused on the integration of digital technologies, such as low-resolution media façades, into urban environments within a public context. In this paper, we present an analysis of two case studies, ...
Mediated Spatial Narratives: Experiencing Archival Material and Shared Memories in Urban Space
In this paper we report on studies we conducted focusing on the use of Augmented Reality to annotate real sites with relevant archival content. This is an interdisciplinary study of novel interactive technologies and supportive platforms such as ...
Effectiveness of Virtual Reality in Participatory Urban Planning: A Case Study
In urban planning, 3D modeling and virtual reality (VR) provide new means for involving citizens in the planning process. For municipal government, it is essential to know how effective these means are, to justify investments. In this study, we present a ...
Play about Place: Placemaking in location-based game design
Playable cities and smart cities share the same infrastructure yet present different approaches to citizen participation. In this paper, the playable cities approach to digital infrastructure is contrasted with various iterations of the smart city to ...
Exploring the role of data-supported social interaction manifested through public displays
This paper presents the early findings of studies in the role of data informing the interaction between the user, the public and public display. It focuses on exploring how different strategies amplify and stimulate these data-supported interactions. ...
On the Way: A Screens Collective Project on the Infrastructural Affects of Waiting in Urban Transit
On the Way is a street-level urban media art project that locates a geography of waiting in the strengths derived from witnessing the hitherto unmapped places, sensations, temporalities, and experiences that sustain us in our daily commutes. Conceived of ...
Building pixels with others: a participatory experience to make a low-resolution LED matrix
This paper is a report about a collective experience of making a LED matrix of 4x5 pixels in the Public Network of Laboratories of Digital Fabrication - Fab Lab Livre SP- in the city of São Paulo. The proposal was to make an accessible and simple media ...
Developing an Intuitive Website for Prototyping Creative Media Facade Content
Media facades have successfully enabled interactions between citizens and buildings, yet they still mostly function as top-down urban infrastructure, with content commissioned by the government or private owners. One of the key reasons for that is the ...
20 Pixels of Data Workshop
The 20 Pixels of Data Workshop is a proposal to make a simple LED matrix of 4x5 pixels measuring 1.60m width and 2.00m height, and to create data visualization of the local context. The idea is to work collectively with perception of the environment and ...
Augmenting Cities and Architecture with Immersive Technologies
Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. However, more work is needed to understand specific ...
Critical Urban Futures Sensorium: Sound
Media Architecture often focuses on creating solutions that trigger our visual sense. The perception we have about the urban environment is however influenced by factors that affect all our senses. In this full-day workshop we will focus on our auditory ...
Creating Interactive Lighting Installations with the FLOKK Open Framework
The authors will present the open FLOKK framework enabling designers, architects and media architecture enthusiasts to create interactive installations. The participants will be able to explore the system by developing a first application. The core value ...
Bauhaus Transformed: Designing Concerns of Future Cities
Designers are challenged to conceive socio-designs for future cities that will be driven by digital transformation. For this task we will draw from a parallel situation in history: The German Bauhaus (1919-1932) - part of the European heritage and the ...
Designing Mobile Low-Resolution Media Architecture: Challenges, Opportunities and Goals
The fusion of digital media and the built environment is commonly summarized under the umbrella term Media Architecture, a field where we have conducted intensive academic research during the past eight years. To connect our research expertise towards ...
Future Playgrounds Workshop
As physical space is increasingly indistinguishable from digital space in the world today, our workshop investigates new models of 'play' and aims to update conventional notions of playgrounds in relation to cities.
Cited By
- Nirschl M, Boon B, De Waal M and Löwgren J Media Architecture for Neighborhood Resilience Proceedings of the 6th Media Architecture Biennale Conference, (108-118)
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Pont U, Herbig U and Mahdavi A (2019). Performance Enquiries Regarding Traditional and Contemporary Indonesian Architecture: A Holistic Approach, Applied Mechanics and Materials, 10.4028/www.scientific.net/AMM.887.273, 887, (273-281)
Index Terms
- Proceedings of the 4th Media Architecture Biennale Conference