skip to main content
10.1145/3284389acmotherconferencesBook PagePublication PagesmabConference Proceedingsconference-collections
MAB '18: Proceedings of the 4th Media Architecture Biennale Conference
ACM2018 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MAB18: Media Architecture Biennale Beijing China November 13 - 16, 2018
ISBN:
978-1-4503-6478-2
Published:
13 November 2018
In-Cooperation:
MAI

Bibliometrics
Abstract

No abstract available.

Skip Table Of Content Section
SESSION: Full Papers
research-article
Mapping Chongqing's Urban Media Ecology

China's cities are being remade and rebranded with light emanating from ubiquitous digital media in the form of media architecture, urban screens, mediated retail environments, and mobile media in taxis, elevators, personal devices, and public transport. ...

research-article
Times Square in the Era of Post-truth Politics

In the era of 'Post-truth Politics,' political and activist statements related to different regions on Earth started to appear on the big digital screens of Times Square, New York City. In this paper, we investigate this phenomenon and focus on the role ...

research-article
Media Façades: When Buildings Perform

As media façades become more prevalent among cityscapes across the globe, these communities should consider regulating the power and presence of these large public cinema events which, until recently, have been contained in spaces outside the public ...

research-article
Media architecture: Content with purpose for the public

Media architecture within urban spaces such as large scale media walls, building facades and art installations are increasingly being installed throughout cities. The digital media content displayed on such media architecture can vary, from ...

research-article
Media Architecture in Knowledge and Innovation Districts: Designing a Canvas for Research, Culture and Collaboration

Emerging economic and demographic trends stimulate universities across the globe to promote better connections with industry, governments and communities. By clustering within Knowledge and Innovation Districts (KID), they are able to respond more ...

research-article
Responsive Technologies of Social Health

This paper speculates on the integration of sensory technology in architecture and in the infrastructure of cities. The objective is to study the potentialities - and effects - of this on society and the built environment through projects at UNStudio. ...

research-article
Depraved Urban Scapes: Inhabiting Subnature in the Hybrid City

The aim of this design report is to investigate, both on a theoretical and a practical context, ways of redefining and inverting the negative sense of contemporary depraved (de-pravus [Latin]: perverted, corrupted) urban spaces through the convergence of ...

research-article
More-than-Human Media Architecture

We consider some of the planetary conditions and global circumstances that both research and practice of media architecture are embedded within, such as climate change, pollution, resource consumption, and loss of biodiversity. While there has been a ...

research-article
Hyperlocal Media Architecture: Displaying Societal Narratives in Contested Spaces

Media architecture gains societal relevance as a mass communication medium that is able to strengthen a sense of place. However, little is known about the interplay between the content that media architecture displays and the public perception towards ...

research-article
Computationally-Enhanced Ecologies, Organisms, and Parasites. Speculative Explorations of Symbiotic Oscillations

This paper presents theoretical and practical research related to computationally-enhanced environments, analysing speculative explorations of media technologies that extend our understanding on alternative modes of architectural realities. An analysis ...

research-article
The Sentiment Cocoon: A Case Study of Media Architectural Interfaces

Media Architecture is uniquely positioned to merge built form and digital information, which can augment existing architectural contexts with socially relevant digital information. This paper presents a design case study to illustrate exactly how this ...

research-article
A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices

Research on media architecture to date has predominately focused on the integration of digital technologies, such as low-resolution media façades, into urban environments within a public context. In this paper, we present an analysis of two case studies, ...

research-article
Mediated Spatial Narratives: Experiencing Archival Material and Shared Memories in Urban Space

In this paper we report on studies we conducted focusing on the use of Augmented Reality to annotate real sites with relevant archival content. This is an interdisciplinary study of novel interactive technologies and supportive platforms such as ...

research-article
Effectiveness of Virtual Reality in Participatory Urban Planning: A Case Study

In urban planning, 3D modeling and virtual reality (VR) provide new means for involving citizens in the planning process. For municipal government, it is essential to know how effective these means are, to justify investments. In this study, we present a ...

research-article
Play about Place: Placemaking in location-based game design

Playable cities and smart cities share the same infrastructure yet present different approaches to citizen participation. In this paper, the playable cities approach to digital infrastructure is contrasted with various iterations of the smart city to ...

SESSION: Late-Breaking Works
extended-abstract
Exploring the role of data-supported social interaction manifested through public displays

This paper presents the early findings of studies in the role of data informing the interaction between the user, the public and public display. It focuses on exploring how different strategies amplify and stimulate these data-supported interactions. ...

extended-abstract
On the Way: A Screens Collective Project on the Infrastructural Affects of Waiting in Urban Transit

On the Way is a street-level urban media art project that locates a geography of waiting in the strengths derived from witnessing the hitherto unmapped places, sensations, temporalities, and experiences that sustain us in our daily commutes. Conceived of ...

extended-abstract
Building pixels with others: a participatory experience to make a low-resolution LED matrix

This paper is a report about a collective experience of making a LED matrix of 4x5 pixels in the Public Network of Laboratories of Digital Fabrication - Fab Lab Livre SP- in the city of São Paulo. The proposal was to make an accessible and simple media ...

extended-abstract
Developing an Intuitive Website for Prototyping Creative Media Facade Content

Media facades have successfully enabled interactions between citizens and buildings, yet they still mostly function as top-down urban infrastructure, with content commissioned by the government or private owners. One of the key reasons for that is the ...

WORKSHOP SESSION: Workshops
extended-abstract
20 Pixels of Data Workshop

The 20 Pixels of Data Workshop is a proposal to make a simple LED matrix of 4x5 pixels measuring 1.60m width and 2.00m height, and to create data visualization of the local context. The idea is to work collectively with perception of the environment and ...

extended-abstract
Augmenting Cities and Architecture with Immersive Technologies

Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. However, more work is needed to understand specific ...

extended-abstract
Critical Urban Futures Sensorium: Sound

Media Architecture often focuses on creating solutions that trigger our visual sense. The perception we have about the urban environment is however influenced by factors that affect all our senses. In this full-day workshop we will focus on our auditory ...

extended-abstract
Creating Interactive Lighting Installations with the FLOKK Open Framework

The authors will present the open FLOKK framework enabling designers, architects and media architecture enthusiasts to create interactive installations. The participants will be able to explore the system by developing a first application. The core value ...

extended-abstract
Bauhaus Transformed: Designing Concerns of Future Cities

Designers are challenged to conceive socio-designs for future cities that will be driven by digital transformation. For this task we will draw from a parallel situation in history: The German Bauhaus (1919-1932) - part of the European heritage and the ...

extended-abstract
Designing Mobile Low-Resolution Media Architecture: Challenges, Opportunities and Goals

The fusion of digital media and the built environment is commonly summarized under the umbrella term Media Architecture, a field where we have conducted intensive academic research during the past eight years. To connect our research expertise towards ...

extended-abstract
Future Playgrounds Workshop

As physical space is increasingly indistinguishable from digital space in the world today, our workshop investigates new models of 'play' and aims to update conventional notions of playgrounds in relation to cities.

Contributors
  • The Bartlett Faculty of the Built Environment
  • Toronto Metropolitan University

Index Terms

  1. Proceedings of the 4th Media Architecture Biennale Conference
      Index terms have been assigned to the content through auto-classification.

      Recommendations

      Acceptance Rates

      MAB '18 Paper Acceptance Rate15of31submissions,48%Overall Acceptance Rate27of68submissions,40%
      YearSubmittedAcceptedRate
      MAB '18311548%
      MAB '12371232%
      Overall682740%