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LDT '23: Proceedings of the 2023 Symposium on Learning, Design and Technology
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
LDT '23: Learning, Design and Technology Evanston IL USA 23 June 2023
ISBN:
979-8-4007-0736-0
Published:
23 June 2023

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Abstract

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SESSION: Theme: Advancing Literacies
research-article
Open Access
From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model

We propose a motor control-based characterization of how computational thinking (CT) can emerge from embodied performance. The account is based on children's activity during a tangible coding task, and a mechanism proposed by cognitive and motor ...

research-article
Programming Representations: Uncovering the Process of Constructing Data Visualizations in a Block-based Programming Environment

In this paper, we analyze how middle schoolers engaged in data visualization activities using PlayData, an educational tool designed to create representations for data by taking advantage of the flexibility and low entry point of block-based programming ...

research-article
When Literacies Collide: The Role of Translation in Music+Coding Activities

The integration of computer programming and music-making has a rich history dating back to the 1950s. While there has been substantial prior work on the creative and cognitive affordances of programming languages for engaging in musical tasks, there is ...

research-article
Open Access
Preparing K-12 Students to Meet their Data: Analyzing the Tools and Environments used in Introductory Data Science Contexts

Data science education has gained momentum in recent years. Along with the development of curricula to teach data science, the number and diversity of tools for introducing data science to learners are also multiplying. The tools used to teach data ...

SESSION: Theme: Technologies
research-article
Open Access
Carry-Forward Effect: Early scaffolding learning processes

Multimodal data enables us to capture the cognitive and affective states of students to provide a holistic understanding of learning processes in a wide variety of contexts. With the use of sensing technology, we can capture learners’ states in near ...

research-article
Tingets 2.0: Computer Vision-Powered Interactive Social and Emotional Learning Tool

Young children between the ages of 3 and 6 often struggle with identifying, expressing, and managing their emotions, especially when it comes to negative emotions. Research indicates that children with higher emotional skills tend to experience greater ...

research-article
Designing a Technology-enhanced Play Environment for Young Children's Science Modeling Practice

In this paper, we built on the Learning through Embodied Activity Framework (LEAF) and designed the GEM-STEP mixed reality environment to support young children's science modeling practice through different play activities. The participants in this ...

research-article
Open Access
Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting

Science learning at schools often lacks relevance and connection to real life; therefore, children find it challenging to apply their knowledge and may gradually lose motivation and interest in science. Gamification demonstrates a promising potential to ...

SESSION: Theme: Designing Together
research-article
Open Access
How Co-Designing Computational Modeling Activities Helped Teachers Implement Responsive Teaching Strategies

In recent years, science education has shifted focus, from content to practice. This is reflected in the NGSS, which advocate learning science concepts through engagement in science and engineering practices. Theory building is a central activity of ...

research-article
Open Access
Enhancing the vocabulary learning skills of autistic children using augmented reality: a participatory design perspective

Many autistic children1 face challenges with vocabulary learning. Augmented Reality (AR) has the potential to improve their learning process by leveraging their visuo-perceptual strengths. However, there is a gap in the literature on how AR solutions ...

research-article
Open Access
Supporting high school students’ self-directed learning experiences through documentation tool design

This paper offers a case study of the co-design and evaluation of learning support tools resulting from a design-based research engagement with facilitators of a year-long high school self-directed learning (SDL) experience. As a co-design team, we ...

research-article
Open Access
Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies

To address pressing issues of bias and black boxing embedded in technologies and their underlying computational models, scholars call for inventing and employing design processes that invite participation from those whose lives are shaped by these ...

SESSION: Work-in-Progress (WiP)
Work in Progress
Switch Mode: Building a middle ground between Block-based and Text-based programming

This paper introduces Switch mode, a design strategy to introduce a middle ground to support learners in transitioning from block-based to text-based programming. The Switch mode strategy allows learners to author text-based commands inside a block-...

Work in Progress
Nurturing Eco-Consciousness: The Journey of the EcoMorph Guardian in Shaping Tomorrow's Stewards.

The environment is suffering tremendous changes. Climate change and global warming are a few of the major problems facing the planet. Various kinds of garbage are ending up in the ocean, which is making Earth's environment deteriorate. After exploring ...

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