ABSTRACT

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.

This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation.

  • 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time

  • Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system

  • Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements

chapter |2 pages

How to use this book

chapter 1|12 pages

Customization and UI

chapter 2|16 pages

Basics

part 2|2 pages

Interlude

part 2|3 pages

Playtime

chapter 3|24 pages

Modelling

part 3|2 pages

Play Time

part 3|2 pages

Curvy Curtain

part 3|7 pages

Interlude

chapter 4|18 pages

Character Modeling

part 4|3 pages

Interlude

chapter 5|30 pages

Materials

chapter 6|20 pages

Lighting & Shadows

part 6|3 pages

Interlude

chapter 7|10 pages

Reflections

part 7|3 pages

Interlude

chapter 8|12 pages

Glass

part 8|3 pages

Interlude

chapter 9|22 pages

Animation

part 9|3 pages

Interlude

chapter 10|22 pages

Character Animation

part 10|3 pages

Interlude

chapter 11|14 pages

MAXScript

part 11|13 pages

Interlude

chapter 12|18 pages

Rendering

part 12|13 pages

Interlude

chapter 13|10 pages

Plugins

chapter 14|14 pages

Parameter Wiring

part 14|7 pages

Interlude

chapter 15|22 pages

Special Effects

part 15|15 pages

Interlude